
Tag
Arch Tag The children are in a circle. One couple forms an arch.
Circle rotates through the arch. On signal, circle stops and arch
traps someone. The person trapped goes in centre and waits for
another person to be caught. Then they form a second arch. The last
person caught is the winner.
Ball Tag Equipment: Ball Like simple tag, but you run with ball, and
must throw it at the person and hit them below the waist to tag
them. If a person is hit then he becomes IT.
Catch one Catch all One player is chosen as IT. When IT tags another
player that other player also becomes IT. ITS must keep an arm
raised overhead so that they may be identified.
Color Tag Scatter - Leader calls a color. If you are wearing that
color you are It and proceed to tag other children. If a child is
tagged he must walk in a crab walk until a new color is called.
Elbow Tag (circle) Partners stand scattered over play area, inside
arms linked, outside hand on hip. Runner reaches safety by hooking
on to an arm, thus securing a partner. The other partner must drop
off to be chased. If caught before reaching safety, then the runner
becomes IT. If the runner is constantly evading the chaser, the
supervisor can call "Switch!" which means that now the runner is the
chaser.
This game can also be played in a more confined circular area with a
very large group. The IT is in the middle of the circle along with
the person being chased. In order for the person to avoid being
caught he may link elbows with someone forming the circle. The
runner is now on the other side of the person with whom the old
runner linked elbows. Epidemic Tag See "Sticky Fingers"
Follow Tag Ask all players to find a partner. One person in each
pair is the "leader" and the other is the "follower". The follower
must follow as closely as possible (without touching) the leader.
The instructor may control the form of locomotion by asking them to
skip, walk, run, hop, etc. or the leader may be given the option of
choosing or changing the form of locomotion as he chooses with the
follower being obligated to do the same as the leader. The leader
tries to make it difficult for the follower to follow. And it's
always fun to stop abruptly.
Frozen Tag Children scatter in a designated area of the park. Two
children are IT. When the others are touched by IT, they freeze. A
frozen person may become unfrozen by one of the other children
crawling through his legs. The object is to try to unfreeze people
as fast as they are frozen. If you are frozen 3 times then you also
become an IT.
Follow Tag Ask all players to find a partner. One person in each
pair is the "leader" and the other is the "follower". The follower
must follow as closely as possible (without Touching) the leader.
The instructor may control the form of locomotion by asking them to
skip, walk, run, hop, etc. or the leader may be given the option of
choosing or changing the form of locomotion he chooses with the
follower being obligated to do the same as the leader. The leader
tries to make it difficult for the follower to follow. And its
always fun to stop abruptly!
Hip One player is IT. Any player that IT tags becomes IT's helper.
The Helpers must try to catch those not yet caught and hold them
until IT can come to tag them. They signal to IT that they are
holding someone by calling "HIP! HIP!"
Hug Tag A player is safe from being tagged only when they are
hugging another player. For more hugging, propose that only three
children hugging are safe, then four, then five.....
Imitation Tag Simple tag but with the manner of locomotion set by
the chaser. The chaser may change his manner of running to hopping,
skipping, crawling, crab walking etc. and all players must imitate
his style.
Immunity Tag There is a number of variations of this game, however
the general structure is as follows: Play is the same as simple tag
except that those that are being chased can make themselves immune
by doing some predetermined activity which gives them immunity.
Beginner gymnasts for example may be able to make themselves immune
by balancing on one foot. For more advanced gymnasts it may be doing
a handstand. IT is not permitted to guard the immune person , for
example waiting until the person comes down from the handstand. NB.
you can only be immune 3 times then you are IT.
Jump The Shot One person in the centre swings a long rope in a
circle while holding it low, this person may vary the speed he
swings it. Everyone must jump over it to stay in the game. When
touched by the rope that person must drop out of the circle.
Line Tag This is played on a gym floor or similar area on which
lines are marked. The game continues as simple tag with the
restriction that chaser and chased must run on the lines. To go off
the line means you become an IT.
Mount Tag A man to be safe must be mounted on the back of another
player. Then both horse and rider are safe. Partner Tag Divide the
group into pairs. Partners decide who will be it and who will be the
runner. When the leader says "Go", partners begin to run around,
then its trying to tag the runners. When a partner tags the other,
they switch roles.
Serpent Tag
Four players link their arms together forming a chain, these people
are the serpent. The serpent runs around and tries to catch as many
players at one time as it can by forming a circle around them. As
soon as one or more of the players is circled by the serpent, they
must link arms with the others in the serpent and help capture the
remaining players.
Shadow Tag
One player is chosen to be it. The object of the game is for the
person who is it to try and tag another player by stepping on his or
her shadow. Define boundaries. When the person who is it steps on
someone's shadow, he or she shouts "Sun Tag!". The player whose
shadow was tagged becomes the next person to be IT, but that player
must stand still for three counts before chasing the shadows.
Spoke Tag
A bicycle wheel picture is drawn or taped to the floor, the players
are not allowed to move off of the spokes, and the IT must also move
on the spokes. When a player is tagged, they become IT. There is
also a ball that may be thrown around amongst the players, when a
player has the ball, they are safe from IT. Triangle Tag The group
needs to be split into groups of four. Three people hold hands. One
player in the triangle is chosen to be chased. The person who is not
in the circle is "it" and chases the person. The other two people
are the chased person's shield. Keep changing roles.
Piggyback Tag Play is same as simple tag but players are in pairs
with one mounted on the other's back.
Simple Tag Players are free to run anywhere they wish. One player
(or more if desired) chases the other players. If he succeeds in
tagging a player the tagged player becomes the chaser and the game
continues without interruption. Rhythm Tag While the music plays (or
the leader sings), campers walk around the area. When the music
stops, the players should stop moving. Without taking a step, the
players must try to tag another player. Two people can not tag each
other, therefore the first tag counts. All the players that were
tagged must make another movement when the music starts again.
(hopping, crawling etc) Each time the music stops, those previously
tagged try to tag those who have not been tagged. Walkers may also
try to tag each other. The winner is the last walker remaining
untagged.